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  <description>How the bigger pieces of Brutal Diablo were made: the tech, the dead ends and what we learned.</description>
  <language>en</language>
  <lastBuildDate>Mon, 09 Nov 2026 09:03:00 +0100</lastBuildDate>
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    <title>Dusting off Diablo's loot</title>
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    <pubDate>Mon, 09 Nov 2026 09:03:00 +0100</pubDate>
    <description><![CDATA[<p><img src="https://brutaldiablo.com/img/devlog/items/og.jpg" alt="" width="1200" height="630"></p><p>How we repainted all 179 of Diablo's inventory pictures, and why the hardest part was leaving them alone.</p>]]></description>
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    <title>The blood Diablo was meant to have</title>
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    <pubDate>Sun, 08 Nov 2026 12:00:00 +0100</pubDate>
    <description><![CDATA[<p><img src="https://brutaldiablo.com/img/devlog/gore/og_post.jpg" alt="" width="1200" height="630"></p><p>Diablo's makers wanted it gritty and gory. The game shipped with most of its blood painted into the floor of one room. We went back to that room to learn how they did it, then taught the engine to paint blood the same way, everywhere, as it happens.</p>]]></description>
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